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12.20.2012 , 03:27 AM | #1
Je me permet de vous faire un petit retour sur les interventions des jaunes sur le forum anglais concernant quelques questions survenues à propos de cette prochaine extension.

We know you're all very interested to hear about how the new level cap is going to affect your class, and I wanted to share a little information about the upcoming changes with you. As part of the new content, every skill tree will be expanding and you can expect significant updates. Players will earn a new skill point with each level, and new skills will be available in each skill tree. Additionally, a new active ability will be introduced for each Advanced Class. We'll have more details about many aspects of Rise of the Hutt Cartel as we approach launch, so keep your eyes on the website and dev tracker!
>> A propos de l'augmentation de niveau ; Augmentation de l'arbre de talents pour chaque spécialisation. Gain d'un point de talent par niveau ...

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Hi everyone! While we can't address every concern raised in this thread right now, we can reassure you that the gear you've obtained in our current endgame will continue to be relevant after the expansion is released, and it will provide a great bootstrap into the higher-level content offered by Rise of the Hutt Cartel. You won't be replacing your Dread Guard gear with gear you pick up as you level, and thanks to improvements in the way item power is calculated, we won't be handing out any entry-level gear at the new level cap. You'll hear more about RotHC as we approach its launch, and we'll continue to answer questions and provide more details!
>> A propos de l'équipement ; Celui obtenu en opération et notamment le garde d'effroi restera compétitif avec l'extension. Il n'y aura pas besoin en gros de s'équiper de nouveau avec la montée de niveau grâce à un système d'amélioration (plus de détails à venir)

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To give you all a better idea of Makeb's scope, it's a planet of equal size to our larger planets and it contains a variety of areas – sprawling mesas, underground caverns, garden estates, and more. It introduces faction-specific storylines, new Heroic missions and bosses, repeatable mission series, and new Datacrons! The 5 new levels will occupy players for a fair amount of time, and there's plenty of content to get you there (including a lot of stuff tucked away for the explorers out there). Keep in mind that this announcement is just the start – as we approach Makeb's launch, you'll see more details about the content coming with Rise of the Hutt Cartel!
>> A propos de Makeb ; Elle sera de la taille des plus grandes planètes actuelles avec des zones nombreuses et variées (Mesas, cavernes souterraines, jardins et bien d'autres). Elle contiendra une suite de quêtes liée à la faction, de nouvelles missions héroiques, des boss, des quetes répétables et de nouveaux datacrons.

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Hi everyone - I asked Jeff Hickman for some clarification for you on whether Makeb will feature an extension of class stories. Here's the info: "The intent for Rise of the Hutt Cartel is to continue your character's story, but envisioned as part of the ongoing struggle of the Empire vs. the Republic. There are lots of great moments for you to enjoy, and it will be shared as two clear storylines. No class specific storylines are included, though I know you guys are going to love what RotHC has to offer."
We hope this helps clarify!
>> A propos des missions ; En gros l'histoire du personnage progressera mais au travers d'une suite de quêtes liée à sa faction (Rep/Imp) plutôt que via une histoire personnelle de classe.

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Voilà, j'espère que cela éclairera ceux qui ne peuvent pas aller sur les forum anglosaxon
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