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Aaoogaa
12.18.2012 , 12:34 AM | #554
So painful to pvp as gunnery. The class needs to be able to deliver 100% damage output while engaged at melee or it will never be able to compete with the classes that can. Going toe to toe vs. any other class with the same gear level, blowing all cooldowns and playing perfectly should result in about a 50/50 win/loss ration. If this does not happen then the class needs work. Currently gunnery needs to be nurse maided through by their team to provide lower average damage output.

Commando assault is better off. They can deliver damage on the move. They need the option to trigger HIB off stock strike like vanguard assault. This one change would increase their viability without changing really anything else. To compensate allow vanguard to proc HIB off full auto...this will not increase their burst, just give them more options.

Combat medic needs an escape and better resource management so they can keep up with the other healers. Couple other small changes will make them fine.
-I would rather pay for a great game than play a poor game for free.
-Viable and worthwhile are not the same when it comes to class design.
55 Commando - 50 Gunslinger - 50 Guardian
Beta tester...loved the game, hate what it has become.