I would call Mass Effect more of a action game with some story elements, DA:O sucked IMO but thats only my opinion. For me it was just a butchered watered down stupidier abomination version of great classics such as Planescape Torment, Baldurs Gate series and Icewind Dale series. Mass Effect always also for me sucked in the story compartment and I'm glad that SWTOR though cliché is not as badly cliché as the Mass Effect games.
Back to the topic I guess that you what you meant was that the game should be a single player RPG because TOR is a RPG a MMORPG. Personally I honestly thing that the single player RPG thing is starting to kinda die out, just look at both Dragon Age and Mass Effect they are action games and there is very little RPG in them.
Old RPGs was about reading or listening and exploring way more then fightning, acutally fighting was very often a very small portion of the games. From a modern perspective I think they managed to get a good combination of both in TOR.
Lack in MMORPG department? What features do you think that TOR lacks? are you comparing only to WoW because WoW is not the standard of MMORPGs although it has it success much because it combined all good features from games like UO, EQ, Meridian etc and built upon them doesn't magically make WoW everyones favorite game.
So what features do you think is lacking here? WoWs features as in you want a WoW in space or do you mean other features like from EvE or Asian styled MMORPGs or old school MMORPG features?
Share your ideas
Saying "It lacks as a MMORPG" tells us nothing because there is no default MMORPG style. There are those that were built upon old D&D paper and pen styled games and there are niché MMORPGS and there are superhero MMORPGS and there are sci-fi MMORPGS and so on and so on.
You have to be a little more specific on what you think TOR is lacking. Saying that it lacks new content is one thing but just randomly saying that "it lacks" tells us nothing. ATM the endgame in TOR is the exactly same as it is in WoW; a gear grind.
So what features do you want?
Thanks for the post!
OK, I essentially mean an enhanced version of KOTOR:
I think that the need to keep the story part of an MMO meant that BW couldn't script the stories or change their direction, significantly. In that respect, there are so many moments where you say or do something not very nice/good and it's pretty much forgotten by the next sentence.
Having a single player game would've allowed for jaw-dropping plot changing experiences i.e. kill/save someone, choose an action etc. which would then completely change the direction of the game.
It would've enabled highly scripted set-pieces too i.e. what we know as Flash Points now could've been made crucial to your class story.
Companion classes could've been bigger and interwoven with the class (and stories from each planet). Again, what you did to your companions could have had significant consequences in the game (i.e. like KOTOR).
I take your point re. Mass Effect. Well a game has got to be fun. I was never a fan of the paused combat in KOTOR - perhaps what we have now in the game i.e. real time combat (but probably simpler classes and skill trees i.e. it's not an MMO in this alternate reality).
So I guess in the end I mean KOTOR style story mixed with real time MMO style combat.