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Azrienov's Avatar

12.16.2012 , 02:31 PM | #1
Personally, I think it's a load of garbage for three reasons.

1) It does nothing to advance the Imp-pub war. You're fighting... over a gate... there's a whole galaxy to kill each other over, and you're fighting over a gree gate. At least huttball was a novel concept.

2) the mechanic is just bad. Grab balls of light, and carry them to a pylon. But you can steal pylons to flip the score around and yaaaaay.... it's another node game where if you have more nodes then the enemy you win. There's a pattern here. I'd rather them introduce a new warzone experience like "Orbital Assault! Attack enemy positions and capture landing pads to drop reinforcements. Destroy defensive emplacements and anti-air weapon systems. Each one earns x amount of points. Void star flip, most points wins the match." and make it for 20-30 players on each side. Then ensure that the gameplay isn't linear. you can attack whereever you want to and so on and so forth. If you don't like that, you can just make it so the republic is under attack and is shuttling reinforcements in from a space port so it fits better and there isn't a need to flip.

3) its got three principle areas. The pylons and the mid. It's EXACTLY like civil war's structure. Hell Novare too. It's nothing really exciting or original.