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rphebus
12.16.2012 , 07:00 AM | #27
Quote: Originally Posted by Ansalem View Post
trenchers automatically pop with double aggro on tanks. Helps for them to pick up the trenchers and seperate from the warriors. This phase is easy peasy if you just have your melee dps burning warriors while the trenchers run to the tanks and your ranged aoe them down.
Heres some numbers for those wondering: Tanks get 200 threat each when warriors and trenchcutters first spawn each time. So the first group always comes to tanks since there isnt anything else going on. As you get into group 2 and 3 though, they are spawning while healers are pumping out pretty decent hps, so thats when you see them breaking off for healers after a few seconds. And just to clarify if people dont know, healing threat is [(total healing done*.5)/number of active targets]. Talent multipliers can alter the .5 depending on how many points they have in it.

Quote:
23:14:09.999 Maeday gains 200 threat on Trandoshan Trenchcutter.
23:14:10.000 Maeday gains 200 threat on Trandoshan Warrior.
23:14:10.002 Maeday gains 200 threat on Trandoshan Trenchcutter.
23:14:10.003 Maeday gains 200 threat on Trandoshan Trenchcutter.
23:14:10.054 Maeday gains 200 threat on Trandoshan Trenchcutter.
23:14:10.056 Maeday gains 200 threat on Trandoshan Warrior.
23:14:10.057 Maeday gains 200 threat on Trandoshan Trenchcutter.
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