The disparity is THEY SHOULDN'T BE ON THE CARTEL MARKET TO BEGIN WITH!
*shrug* So says you. Personally, I like 'em being on the market. I just think that the price in comms was way too high; grinding should be a more feasible way to get 'em. (which I'd guess is the "miscommunication". Those comm prices are way out of whack for what you get for 'em and the time it takes to earn 'em)
Then again, as I've written already, I also have no problem with them letting us use cartel coins to avoid all sorts of grinding. Some people find the end-game gear grind fun. More do not. A way for those of us who don't care about whether we have the absolute top-tier to quickly gear a toon (particularly an alt, for people who were willing to gear one toon but who don't have the time to do it with a second, even if they wouldn't mind having a geared 50 with a different role or class) enough to at least have a chance at seeing the story-level content in the game we subscribed to wouldn't be the end of the world. Those who want to do the full grind to do all the nightmare modes can still do so and boast of it.
Some of y'all are going to object that the grind is the whole point of MMO's. Well, I disagree. I play SWTOR to see the story content while playing with friends, not because I like doing daily missions over and over again so that I can get the gear that will allow met to do story mode ops over and over again in order to get the gear that allows me to do the T1 HM ops over and over again so that I can do the T2 SM ops over and over again...... etc.
Don't get me wrong. The endless grind with friends might have been partly
fun when I was a lot younger and less busy. But I just don't have time for it. I totally fail to see, therefore, how me paying extra money so that I can have the opportunity to see all the content in the game I've already paid for and subscribed to for a year in any way is unfair to anyone else. Is it "unfair" that other people have more time to play the game than I do? Does that mean that Bioware should figure out how much playtime the average player can dedicate to the game each week and use that as an weekly cap in playtime?
Younger folks (those with summer vacations, relatively free undergrad schedules, or no job or kids, etc.) often have an advantage in time. Us busy folks with jobs and kids often have an advantage in money. As long as the money solution can't buy better equipment
than you can get through crafting, drops, GTN, etc., then I don't see how P2W is even part of the equation. P2W means that you must pay to win. If you put full Rakata sets (or even Campaign or Dread Guard) on the cartel network that's not P2W. Lots of folks on the server will have already earned all that stuff for free through grinding.