View Single Post

KeyboardNinja's Avatar

12.13.2012 , 12:29 PM | #2
Quote: Originally Posted by KPureblade View Post
First off, does anyone have a good video of tanking Kephess the Undying from a tank perspective on hard mode?
I wish. I should just record all the current content, because I never seem to have the video I want…

Quote: Originally Posted by KPureblade View Post
From my understanding of last night, for phase 1 my job is to tank swap with the other tank whenever one of us gets the lightning distortion thing on us, because that causes us to lose aggro and do area damage. To clear it, you run into the little lightning pits.

Quote: Originally Posted by KPureblade View Post
The first problem I was running into is I was making a beeline for the lightning pits to clear the debuffs, and then all those little orbs would drop down right on top of me and I'd get aggro on them. After a few attempts someone informed me that by running out there I was forcing the balls to spawn so I should wait a couple seconds after getting the lightning debuff before running into the middle.
This isn't true, actually. The orbs spawn regardless of where you are. You should cleanse the lightning debuff as soon as possible, because it does damage to you *and* to those around you, and you're making a hard healing fight even harder. The good news is that if you get an orb, you can easily cleanse it by simply getting the lightning. My group has two DPS who are designated orb killers, but sometimes they slip up and orbs end up on the tanks. When that happens, we call it out and taunt the boss, ensuring we get the next lightning. Now and again, this isn't practical and I just kill the orb (it doesn't take that long), but usually it's easiest to take the boss.

Quote: Originally Posted by KPureblade View Post
Second, I was having a heck of a time watching in all directions trying to figure out which tower I need to drag him to. Sometimes it seemed like the lightning graphic wasn't even showing up right. And THEN as I would be pulling him to the tower, all the stupid balls would spawn again and I'd have to try my best to weave around them.
So, this is one of those parts where I'm glad I'm a shadow tank. Sprint is wonderful. I keep my camera fairly far zoomed out (I think around 60%), which helps a lot for figuring out which pillar the lightning is attached to. As soon as the lightning connects, I turn and run. The tanks have so much threat built up that you don't have to worry about holding agro. Just high-tail it to the appropriate pillar and hang out. If you're quick, you'll have enough time to adjust and reposition if necessary.

Quote: Originally Posted by KPureblade View Post
Phase 2 they had the other tank take control of since he's more experienced. I felt like a liability at that point because I don't do much damage as a tank and the nanites mechanic just leaves me more room to screw up.
Yeah, Phase 2 is kinda stupid since you don't really need more than one tank. My group still does tank swaps during phase 2, but only as an emergency mechanism to deal with extremely spiky tank damage. We run two shadows, so the damage we take on this fight is extremely, extremely spiky. Tank swapping helps.

In general, you are correct though that your job in phase 2 is primarily "don't screw up". If you time it right, you will do a heck of a lot of damage (e.g., but mostly you're just there to take over for the other tank in case of emergencies and dispel nanites on cue.

Quote: Originally Posted by KPureblade View Post
Really I'm just looking for as many tanking pointers on this encounter as possible, because I was really frustrated with myself that I was causing so many screw ups for my new guild. Any pointers or videos would be appreciated!
First off, props for asking! I'm sure the L2P crowd is going to descend on this thread any minute now, but I just wanted to mention how admirable it is that you're trying to improve and asking for help.

Here's a random collection of thoughts I have on how I approach the fight as a shadow tank:
  • When in doubt, center the boss in the room
  • Lightning below means move. Lightning above means move. Basically, lightning is a giant, flashing (literally) tanking cue
  • Kephess moves really, really fast and you have an insane amount of threat due to incessant tank swaps. Don't be afraid to just run someplace and let him come to you.
  • Proc up your burst damage for when the pillars break
  • Don't be afraid to just take the boss at any point, as long as you're not out of position
  • Communicate with your co-tank (duh)
  • Be pro-active about cooldown usage (not as relevant to a powertech, but super-important for a shadow)
  • If you get an orb, take the boss. If you can't take the boss at that moment (for whatever reason), just burst it down
  • During Phase 2, Kephess jumps on a timer. Know the timing so you don't miss pillars when cleansing nanites
  • Always be aware of where your healers are and which direction they are moving (also, ideally, what ability they are casting and how far into the cast they are)

I can't think of anything else off the top of my head. For the most part, this fight is just a lot of running around. The hardest part of it is nanite coordination. If your group can nail that aspect of the fight, you should start seeing much, much smoother runs in future.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

December 13, 2011 to January 30, 2017