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Washingtoon's Avatar

12.12.2012 , 04:46 PM | #2
People are frequently asking about crew skills for a specfic class but there's IMO no such thing. If you want to be picky about it you could say that synthweaving is for sorcs, based on the fact that you will be able to craft light armor, but everyone knows that there are no real benefits to crafting gear for yourself. Hence, I will always argue that the best thing, atleast for a main, is biochem. It's convenient to always have access to adrenals and stims. Put the income bringing crew skills, such as cybertech, on alts.

The IMO best combination:
Main: Biochem
Alt 1: Cybertech
Alt 2: Artifice

Those two alts will allow you to re- all forms of mods for stabs (money) when you're fat on 26+ mods. All my BH and to some extent wz comms are going into gear that I can re- for stabs. I don't know if I just got lucky yesterday or if they've increased the returns but I got 2 stabs for every re-d armoring and managed to make 2 million in a couple of minutes (I was replacing wh with ewh and re'd the leftovers).