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Slay_Victus
12.11.2012 , 09:09 PM | #20
Quote: Originally Posted by Dyvim View Post
Damion,

What happened to the direction you told us this game was going, before launch, in your dev blog? You, yourself, said that making this game a pure themepark would be a HUGE waste of the IP. You, yourself, said BW was making a game where people had strong community and could just "live" in the space. That was one of the best dev blogs I have ever read, and made me think you and BW REALLY UNDERSTOOD how to release an awesome MMO that was a true hybrid between sandbox and themepark.

WHAT happened??? This game is as pure a themepark as it gets, with no open endgame worlds. No social minigames, no reasons to be in cantinas other than to log out. The single player kotor 1 and 2 had more immersive cantinas, that felt MORE alive. There is NO effective difference between server types. There is no open world pvp system, no reason to do it, no rewards for doing it...etc. No players cities or ships. No community building on servers....man, what a disappointment.

Space...single player railspace in an MMO...*** were you guys thinking. Did you never play Xwing, Tie fighter, Xwing v Tiefighter of Xwing Alliance? SWG JTL? I had hoped you would go beyond JTL...instead you went below Xwing. Tragic.

What happened, man? Tell me you guys realize these problems and are going to take the game another direction....please....I am still supporting it with my money, but will not do this forever.

And the cash shop...ok. How about you give subscribers access to a "rares" section of the cartel market, where I can buy what I want. I dont mind paying money for something, IF I GET WHAT I WANT. Random packs are for the mathematically illiterate or the gamblers. I am neither. Then you could even charge F2Pers for access to the cartel rares market for the priviledge of directly buying what they want, or you could leave them to the RNG packs.
Pay attention Bioware. You have been weighed and measured and you have been found wanting. Your pathetic attempts to impress and promote what is "so great about SWTOR" is falling on deaf ears. Your using the Cartel Market to make up for losses, when it should be an extension of current gains. I am one among many that has tried to support you in this effort. Those die hard fans of Star Wars that just want to claim a small part of the Star Wars Universe for ourselves. You are making it hard to be a believer in your efforts to offer a game worth playing. Were this any other game it would likely have been scraped. But the Star Wars name and the undisclosed amount of money Bioware paid to make this game kept it alive.

Pull this kind of game play/game content out for a Mass Effect MMO or a Dragon Age MMO and it will be luck to see it's first year. By game update 2.0 you had better stop listening to EA money monger and start listening to the player base or you may find yourself expanding your employment criteria.

Bioware your first expansion (if you make it that far with this game) should be a complete space add-on. Complete with Guild Capital Ships, OPEN FREE FLIGHT COMBAT MISSIONS, some new races (at least 2 for each side), some REAL story content, and some ******n cause and affect.

Anyone play the game Freelancer? It was and still is an excellent game for space combat (story was so-so). I personally would be happy with the same type of space combat brought into SWTOR. While I admit SWG had to be my favorite space combat simulation, what they did with Freelancer is really good. Smugglers could really smuggle, bounty hunters setting up ambushes along trade routes. Patrols guarding refuel and docking stations. The interface is 90% mouse driven (a lot like the space missions in SWTOR except its free flight).

Get it together Devs this game is falling apart.