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Marb's Avatar

12.11.2012 , 05:07 AM | #6
EDIT: I have removed the subjective adjustments to the proc and shield on use to keep the scope of these changes as close to current in game relic implementation as possible. Also, some power was added back onto the relics in place of endurance. The ratio of endurance to power I have used is just an example.

I'm veering off topic, but you bring up a very relevant point about tank damage. Each new tier of gear seems to increase damage and healing output much more than a tanks damage (threat). Going from rakata raiding, where I never had to taunt, to dread guard, where against certain classes I do have to taunt purely because I'm GCD locked in my ability to burst out enough TPS at the beginning of an encounter.

There are some times when I don't taunt, and its fine, but I just put that down to dps (mr marauder and mr powertech) stuffing up or not getting a proc, and not my magical tanking ability.

Going forward I wonder how Bioware plans to scale tank threat. They could just do a regular threat bump to all the tank stances again, but that would be so lazy.