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Silvers's Avatar

12.10.2012 , 10:57 PM | #2
This does seem a bit troublesome indeed. Wouldn't it be better if when the fight begins the first Ops group that attacks Dreadtooth are unable to get the debuff? So if you're 8 manning or 16 manning, start the fight and instantly those in the Ops group wont get the debuff unless they die and run back in. Any others that run in and attack Dreadtooth are immediately attacked and with his large knockback and the Ops team that initiated the combat are unaffected? Then if that same player runs back in again their vision starts to swim and darken due to the 'dread' that is permeating from Dreadtooth. If they continue forward they black out and wake up back at the base?

Just my thoughts on it...
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