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MikeTheDuke's Avatar

12.10.2012 , 05:19 PM | #9
Triple Buffering only works on OpenGL from my understanding of it. This uses Direct3D. Maximum pre-rendered frames this will be dependant on the quality of your video card, 3 is default 2 can give you an imrpovement, do not put 1 there as there is more data travelling across the bus and unless you are running a nice fast FSB it is better to keep it to 2 or 3.