Huttball Tie Break = Lame
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12.10.2012 , 03:06 PM |
I don't mind the tie breaker so much, but maybe something to spice it up. If the score is tied in the last 60 seconds, anyone that holds the ball more than ten seconds explodes. So you're still trying to keep the ball at the end, but not stacking in the corner of a pit spamming heals. Make the last 60 seconds kind of a 'hot potato', but if you spike it and no one picks it up, then the other team wins. It'd be chaotic, but exciting. *shrug*
At the very least people would have to practice their passing in that last 60 seconds, if they managed to avoid it for the previous 13 minutes like they usually do...
What we don't understand, we can make mean anything.
Hyperspace Cannon -> Drooga's -> The Harbinger