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NoTomorrow's Avatar

12.10.2012 , 10:18 AM | #69
Sorry but Run'n'Gun is overpowered. You get too much mobility and burst for a ranged DPS class.

- change Deguass, a tier 3 box, to the following: Energy Shield has a [50 / 100]% chance to remove all movement-impairing effects when activated and a [50 / 100]% chance to be immune to all movement-impairing effects for the duration of Energy Shield
Jesus Christ, you are asking for a hydraulic overrides on a ranged class? You serious? I can get the shield with the 2 different set bonuses to 15 seconds, haha, i got damage reduction and immunity to every root and knockback for 15 seconds.

- change Cure Mind, a tier 5 box to the following: Cure now removes negative mental AND FORCE effects and heals the target for X
Holy Raptor Jesus. You are asking for an universal cleanse??? How about some weaknesses? Sorc healers being vulnerable to tech debuffs while ops and mercs being vulnerable to force debuffs. And you suddenly want to be able to eliminate any debuffs in game with just one spamable cleanse?

After terrible suggestions like these, i don't know who has no clue about mercs balance, you or bioware. Dude, you are heavily biased in favor of your merc. You are basically asking it to be OP instead of balanced. It's the same as if I, a sniper would be asking to get stealth scan and passive stealth detection +3.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.