Then Jet Charge gets nerfed too since it's the exact same skill. How about instead of constantly whining and asking for nerfs, you man up and get better?
Actually... the OP got it exactly right!
This has been a suggestion of mine because there is currently no benefit to range.
There should be (EA BLOWS so logic doesn't matter) some gap between the max range of ranged damage and the max range of utility effects such as the jumps and pulls. The pulls are far worse from my standpoint but both are too powerful at their current range. A compromise would be to lower the jump/pull range to 24 or 25 meters and increase basic ranged attacks to 32 or 35 meters.
I have a Merc, Jug and a VG (with both jump and pull) so I am not playing favorites.