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Draych
12.07.2012 , 02:18 PM | #449
Quote: Originally Posted by Seena View Post
I have no problems with people, who aren't using exploits to stay at level 49 perpetually, twinking their toons with the best gear they can. None at all. This is totally within normal game mechanics - there will always be people who put the time into maximizing their gear, and it's something imo that should be a part of all MMOs - PVE and PVP.
I can agree and disagree. People should be able to gear out their toons extremely well. Problem is; they're exploiting a system that wasn't meant to be exploited; ie staying at the same level (ANY level) perpetually is breaking game mechanics. They do at lower levels just like at level 49 so it's another way for them to twink and actually get more out of it. Here's an example of how this exactly works:

Level 40 toon, wearing only four pieces of gear (Helm, Boots, Dual blasters) all level 40 modded with blues

Health: 8624
Armor: 744
Damage Reduction: 10%
Defense Chance: 5.0%

Dmg Primary: 371-558
Dmg Secondary: 65-121
Damage Bonus: 153.7
Accuracy: 95.15%
Crit: 22.08%
Crit Multiplier: 55.07%

Now with 4 Purples replacing the blues. Level 29 mods
Health: 9565
Armor: 968
Same DR/DC

Damage (Pri): 411-619
Damage (Sec): 65-121
Same Acc
Crit: 25.22%
Crit Multiplier: Same

FULL level 29 pruple gear: Modded bracers and belt as well. VS (blues) In order to do this, you must remove said mod from the cartel market gear (like most purple gear), the rating of the mod is higher than the equip level, thus giving you an even larger boost (Gear requires lvl 31, the mods are lvl 29 [Rated at 30]. Again, most purple gear is like this)
Health: 17515 (12258)
Armor: 5699 (4325)
Dmg Reduc: 46% (33.4%)
Same DC

Damage 705-1020 (464-551)
Dmg 2ndary: Same
Bonus Damage: 396 (146.8)
Crit Chance: 35.55% (30.03)
Crit Multiplier: 75.01% (57.05%)

As you can see, the gains are really massive.
(edited for spelling)