Ich poste euch mal die offizielle Gearanforderung für Insel:
I talked with Jesse Sky (Lead Flashpoints and Operations Designer) about the difficulty of Lost Island and its rewards, and he shared his insight about these questions.
He mentioned that Lost Island is balanced very tightly for a group in Tionese-quality gear, but that because the boss mechanics are heavily execution-based, many players prefer to overgear for it. Small mistakes can easily wipe the group, so bringing Ops level gear is great insurance, even if it isn't required. The loot quality reflects this - players who take the risk of going in with Tionese and Columi gear will be rewarded. Players with Ops level gear are likely there for the Black Hole Commendations right now.
That's not to say that we won't be re-examining gear progression going forward. It just happened that when Lost Island was released (1.2), it made sense to us to offer new players and alternate route to the Rakata chest and Columi main hand while infusing the weekly Flashpoint missions with a bit more challenge for players who had geared past most Flashpoints.
Also laut dem Lead Flashpoint Designer ist Insel für ne Gruppe die komplett tionisch equipt ist balanciert. Ach ja und es gibt Gruppen, die nach diesem Post Insel nur mit tionischem Gear gemacht haben. Sobald ich mein komplettes tionisches Set zusammen habe, werde ich das auch ausprobieren.