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Nanok's Avatar

12.06.2012 , 11:49 PM | #145
so... some simple math without any actual testing to try to back up my claim that energy might pull ahead.
(gonna use marauder ability names coz its been some time since i played sentinel)

from what i understand from testers in this thread the proc is around 6 seconds for mercs and such.
since a carnage mara has many hits per minute i suspect the proc happens even more often since its got 4.5 sec cd, but for the sake of calculating a worse case scenario lets assume 6 seconds, so a max of 10 procs per minute.

assuming no crits all the way the elemental one would do:

210*10 = 2100 dmg per minute

for the energy one:

280 * (1 - 0.35 * (1 - (0.20 + P)))

raid setup with 20% armor pen from other classes,
a hit without gore will hit for

280 * (1 - 0.35 * (1 - (0.20 + 0))) = 201.6

a hit with gore will do 280

you can use gore a maximum of 4 times per minute. if only 1 proc is affected by gore the total dmg would be :

9*201.6 + 280 = 2094.4

if i get 2 procs affected by gore

8*201.6 + 2*280 = 1612.8 + 560 = 2172.8 which is greater than the elemental relic dmg by 72.8 per minute.

so .. if i get 2 gore affected procs per minute the energy one becomes more effective.
real question is ... how many procs will actually be affected by gore... that's what i was going to try to test.
if any1 has any info on this plz let me know. also plz correct me if i have made any mistakes or made wrong assumtions.

ps: sorry for the spelling .. i just woke up
Peace is a lie...