We are coming up on the one-year anniversary of this game and we still do not have a viable, meaningful, skillful crafting system in this game that cost, what?, upwards of $200 million to produce ... and that was pre-launch? Indie games operating on budgets less than 1% of what BioWare has spent on this game have developed more meaningful crafting systems.
So, my current project is REing an Overkill Focus of Devastating Power
(lvl49 focus: +48 Endurance, +60 Willpower, +41 Power, +49 Critical Rating, +483 Force Power, +28 Alacrity Rating), one last little toy for my Sage who just hit level 49 turning in my warzone daily a minute ago. To prepare for this, I have been trying to get maybe an Expert
Tier 2 RE (add +47 Surge, increase Force Power to +543) or a Vehemence
RE (increase Alacrity to a beastly +75, Force Power still up to +543). And +7 more Power for either, btw.
But this is crafting in SWTOR, so that means there are problems and more problems to overcome. Yes, I wanted the Overkill
version and not the Critical
version because my Crit Chance is already over 35% so I needed power more and, luckily (not skillfully) I got the Overkill
after I got the Redoubt
and didn't have to RE any more plain Focus of Devastating Power
items. Then began the hunt for an Artifact
quality item to finish off my <50 days in style. So, what has happened in the last two days of trying to learn one item?
I've spent hours circling the Primal Destroyer on Belsavis getting mats (Upari Crystals
and Primeval Artifact Fragments
) to grind out REs, as well as running missions non-stop for Cortosis Weave
. Did it on my 50 Shadow, btw, so I didn't have to keep aggroing level 50 critters with my level 48 (at the time) Sage. So harvest, mail, switch toons, send out crafts, switch toons, harvest, lather, rinse, repeat ... you know the drill. Thankfully, I've run enough Treasure Hunting missions in the past to have more than enough Lorrdian Gemstones
and Corusca Gems
for my Prototype
RE items and my final Artifact
items (yes, I want one for Nadia as well).
Well, I think I have enough Lorrdian Gemstones
... I do have five full stacks, so maybe I'll get a successful RE before the 125 or so crafts I would get in before running out. One always must hope.
Currently, over the last two days, I'm at 29 consecutive failures for a binomial probability of 0.047. What does that mean? Let's say we take 1,000 artificers (let's assume skill 400 to eliminate necessary variables that don't affect the outcome anyway, but some people who don't understand stats might have suspicions) and give them 29 identical Overkill Foci of Devastating Power
. Let's put them in the same place (Senate Plaza on Coruscant should be sufficient for that many) and at the same time (both of these to rule out other "variables" people mistakenly think matter when REing) and have them all RE those 29 items one right after another. Odds are that I would be standing in a group with 46 other people, of that 1,000, who scored 29 fails in a row. Double the number of items to RE, and if my streak of "bad luck" continued I would practically be standing alone of that 1,000, with one other person at best.
A streak of failures with a binomial probability of 0.047, and this is Working as Intended, Working as Designed.
Sure, this has nothing on my 56 out of ONE MILLION
results a little while ago, but it still sucks. It still is unacceptable given what EA and BioWare care to think of the quality of their game. We deserve better. We are PAYING for better.
Of course, there is still the matter of my complete lack of control over what schematic I might learn should I succeed at an RE. As in my case of 93 consecutive failures, I could get a Rampart
build (+47 points of useless Shield Chance) or a Commander
build (+47 points of useless Presence on my PvP toon) or even a Hawkeye
build (+47 points of accuracy, useless as my accuracy is already at 104%). Odds are 3:2 against me getting something useful. You would think that having a skill level of 400 would MEAN
something, perhaps like giving me a 100% chance of choosing what advanced schematic I would learn. It means nothing. The true "story" here, since BioWare vaunts "story" so much, is that as a master of my craft, at the pinnacle of my knowledge and skill, I am still fumbling in the dark, making random decisions, learning nothing from past mistakes.
I'm guessing many of you are bored to tears if you've read this far. If so, you may understand my point: SWTOR Crafting is, at best, a mini-game that serious players should not waste their time over
. There have been thread after thread for the last year calling for something to be done about just how terrible the system is. Even though we players know that "Coming Soon©®™" means little from BioWare, it still would be better than what we have received from BioWare about possible changes to crafting. Crafting in SWTOR has all the appearance of someone understanding ninth-grade simple probability, and absolutely nothing about how quickly binomial probabilities become vicious indicators of failure beyond your hope of ever attaining any sort of control.
There is no such thing as skill in Crew Skills, particularly crafting. The only true control you have is to not do it.
What have we heard from BioWare concerning improvements to crafting? Phkmg
. That's a word I invented with the meaning of "the onomatopoeic representation of the sound of devastating silence", pronunciation guide provided below. And inventing a new word certainly takes more skill than I can hope to invest in any Crew "Skill", because to call them "Skills" is to use a convenient fiction with a wink and a nod from the developers and producers to the advertising team.
So, my question as we come up on the first anniversary of this game is: Is there a producer or developer who has the guts to tell us what is being done to improve the state of crafting or, if as we suspect is true, that nothing is being done to improve the state of crafting in SWTOR?
I double-dog dare
the lot of you.
[Pronunciation guide: p
as in pneumatic, h
as in herb, k
as in know, m
as the in the first letter of mnemonic, g
as in gnome. Yep, all silent consonants. There's even a song about this word
. Well, okay, the song came first, but it would have been in the lyrics if the word came first.]
PS: Why not just give up? Why not craft the blue item and use it and forget about trying for the next level of schematic I would use for one (1) level? Because I'm stupid, and stubborn, and I don't give up even when I really should.
AND... because right now I have a Vehemence Immortality Relay
(earpiece) that equipped on my companion just fine, but when I tried to equip it on myself I got the You cannot use or equip this item due to your subscription permissions
. My subscription, which is something I locked in during Early Game Access and haven't let falter. My permissions, which are "You can use Artifact items because you are a subscriber!" And for the sake of full disclosure, attempt #30 got me the Expert
schematic. Would have preferred that Vehemence
one, but I said Expert
would be suitable.
And I can't equip that either. You cannot use ....