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12.04.2012 , 02:32 PM | #47
"Balance-wise, kill/death ratios are well-balanced, with all Advanced Classes having kill/death ratios very close to each other. Healers tend to die a little less, but this is mitigated by the fact that they don't kill as much and thus rewards given are quite equitable across all Advanced Classes."

Calling ******** on this one. Please show me the numbers where Marauders and Sorc DPS are on the same level and balanced in the K ratio Or SinTanks vs Merc DPS for that matter at level 50. Where in the world are you pulling these numbers from? The same place that squadrons of operatives are stun locking people to death or that Smash Jugg burst is "fine"? There is a reason that you don't see Merc DPS or Sorc DPS (That aren't bubble-soon-to-be-nerfed-hybrid)

How about taking a look at the amount of damage taken in order to kill a player and the amount of time it takes to do so. Reading this just further proved to me that the development team has no g'damn clue what balance is. (and that they're too busy looking at averages and not real time warzones.)