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mandoforlife
12.02.2012 , 04:50 AM | #39
Quote: Originally Posted by cashogy View Post
45s cooldown? not sure if serious.

Mercs would be *required* to be within melee range to get the effect of Run and Gun. which means they are coming under attack from at least one, possibly multiple melee opponents. the knock-back effect would only be available to the Arsenal spec which, even with all the changes i suggested, would be a sub-par PvP spec to Pyrotech.



do you not play a merc? while i appreciate your opinion, if you have not played a Merc at high-level end game PvP, you do not really understand what the problems with the class are. its performance against bad pugs is irrelevant; that is not how you balance a game. you balance a game based on the highest level of play, where the balance is actually important and highly visible.

i have to play at an obnoxiously high skill level in order to compete with even bad FOTM players.

and ive said this multiple times: damage output does not suddenly magnify when casted abilities activate instantly. the difference is Merc would actually be able to use those abilities when they are having lightsabers inserted into their rectum.
I agree. Having Run and Gun attached to rocket punch would not be OP. I wouldn't risk my safety to walk all the way up to my target just to proc 3 instant-cast abilities. I currently only use rocket punch when I am confronted in close range, and that wouldn't change. People are just disgusted by the thought of a mercenary actually fighting back.
On an off note, I think pyros could use a little love in the escape department also, but that's a different story.
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