healing is not really in a bad position. I honestly feel its in alright position, scoundrels/operatives are now top healers.
its still like before tbh - if your team has 1-2 healers, opposing none, then you have more chance to win, but it doesnt guarantee win.
and i also do feel that balance here is difficult subject, can't talk about balance when i see marauders and PT dealing their massive burst damage in several seconds
The healing difference between the classes is pretty big. Commandos are pretty much toast if they don't have reactive shield up.
They really need to lower the ammo cost of Trauma Probe and allow us to throw it on as many people as we want.