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mandoforlife's Avatar

11.25.2012 , 09:55 PM | #3
I think that "Run and Gun" idea might just work. It's perfect that it would proc off rocket punch, because currently we just rocket punch and run away doing virtually no damage (just to be leapt back to). I also agree with the switching of the bottom tier talent from pyro to combat medic, because pyros have to waste points to get to the next tier (plus I always spec into hired muscle anyways).

Anyways, the slow attached to missile blast solves our absence of slows, or the random unreliable slow from cgc in the pyro tree. The only thing I can see is that we'd run into heat problems, but I guess that would prevent us from keeping our target perma-slowed.

I support these changes, at least some of them. The jetpack escape ability that has gained popularity would be great for those new abilities they said classes would be getting.
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