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bglodt
11.23.2012 , 04:11 PM | #222
Quote: Originally Posted by Danicony View Post
People seem to have a hard time grasping that marauders are melee, medium armour, in carnage/anni they only have one real gap closer (you can say force camo, but using it to initiate against anything save agents is stupid) so that basically implies that a knockback would **** up maras pretty badly.

People just need to learn how to use their abilities, it's not like undying rage gives CC immunity, and slows isn't affected by the resolve, neither is knockback.

I do agree that mara's force camo needs a 15-30 sec cooldown increase, as mentioned earlier.

But depriving maras of their survivability is just destroying the class as a whole. It's like removing cover from snipers.

Dude!!! You have the best survivability in the game!!! You have more than tanks, in tank gear, in tank spec! You do t need it for survivability because your survivability is most of what makes you OP! Great I stun your one def cool down... So what you have 2 more and force camo...

No other class... Has that many def cooldowns... And they are free! Available to every spec! You sacrifice nothing to gain everything. That is OP. you want to keep your def cooldowns? Drop your dps 25%. That is fair. You want your insane dps, lose 2 def cooldowns. Right now... You have everything!!!

If you need those cooldowns to dps so do ops, mercs, dps sages, and EVERY tank class.
Zenick Bladeborne, 50 Vanguard, Tranquility, JC
Zenfor Bladeborne, 50 Jedi Sentinel, Tranquility, JC

I play the vaunted 31/31/31 spec... It's not that good though.