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klham
11.20.2012 , 07:24 AM | #319
Commando needs: escape mechanic, movement buff, proc'd interrupt immunity.

Nice to have additions: situational immunity to leaps, greater group utility, a decent buff to reactive shield, and some channeled/casted abilities usable while in motion.

Even with interrupt immunity the commando will still be challenged to get damage out when faced with good melee. The combination of stuns and KBs and mez's that melee dish out is often sufficient the reduce a commando's damage output to negligible levels.

Overall damage output is otherwise fine, although it tends to be sustained damage with no front-end burst (Gunnery burst is back-loaded), so if the TTK is short due to all if the above then you'll never get much damage out. Fix the other problems and the damage issue will resolve itself.