yup at 2:31 and 8:23
on a sage and merc respectively
cool. That does a ******** of DMG in two short abilities and speaks to the strength of the Carnage Marauder. Now do you play around with Mods or do you just use the generic ones?
Personally I tried to emphesise Crit Chance and Surge, now for FS I know you don't need the Crit Chance, since it's an auto crit, but for all the other in the tree I like having the Crit Chance. But lately I questioned the use of Surge and thought about switching to Power what do you think? I took a brake from Carnage because of this reason, with my current gear build (this applies to the regular mods in the WH gear) the dmg just wasn't there. So I switched to Anni where my Mods do wonders.