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Shadowsite
11.17.2012 , 09:40 AM | #6
Quote: Originally Posted by darthnish View Post
yup at 2:31 and 8:23 on a sage and merc respectively
cool. That does a ******** of DMG in two short abilities and speaks to the strength of the Carnage Marauder. Now do you play around with Mods or do you just use the generic ones?

Personally I tried to emphesise Crit Chance and Surge, now for FS I know you don't need the Crit Chance, since it's an auto crit, but for all the other in the tree I like having the Crit Chance. But lately I questioned the use of Surge and thought about switching to Power what do you think? I took a brake from Carnage because of this reason, with my current gear build (this applies to the regular mods in the WH gear) the dmg just wasn't there. So I switched to Anni where my Mods do wonders.
A man that hides isn't a coward, he is the smartest man alive.
A man that fights is not brave, he is foolish
A man that walks away is the strongest of them all