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NamikazeNaruto's Avatar

11.13.2012 , 04:49 PM | #120
Quote: Originally Posted by PoliteAssasin View Post
You know I can't believe people are still crying about this clas even after all the nerfs we've gone through. Rather than complain on the forums, learn to play. Unfortunately firmly QQers Bioware knows the class functions and that it is not overpowered. That's why there isn't a healing block dying UR, because that would break annihilation and watchman specs. To those complaining about our 6 second camo, its 6 seconds! Other classes have permanent stealth if they choose to use it. It's also instrumental in how we decimate those Knockback prone snipers and gunslingers.

Bottom line, the stuff you are whining about isn't going to be changed. It would break the class. Watchman already received a nerf to our burn damage. We all received a nerf to force camo damage reduction, and we all received a nerf to gbtf/ur. You can literally stun it for the whole duration with one stun now. Complaining about pocket healers could work for anyone. News flash, not every marauder or sentinel runs around with dedicated heals. Some of us do it on our own. When a watchman or annihilation activates UR and sets off heals, immunity lasts for only 4 seconds. Stun them, then finish them off. You have a medpac use it. Learn to play, don't complain because you were outplayed. People need to stop whining so much. Enough is enough.
The problem is your staying power in a group environment. You say to stun undying rage and everything will be hunky dory. This is not the case if there is a healer healing him. In that case, he would've been dead if he didn't have his pocket invincibility. However, with a healer, he'll come out healed to about half his hp when every other class would've been dead in that situation. Same applies with force camo. A skilled Marauder just has so many tools with which to stay alive. Before I would've put a lot of effort into stating my points, however Bioware will probably delete this thread like they do all the others that call out Marauders.

So I'll sum it up just by saying... a Marauder is a class that has the defensive cooldowns of a tank. Note I am not talking about passive mitigation without a cooldown up, which is the only reason a pure tank can survive longer than a Marauder. However, it cannot be denied that Marauders have the most and the best defensive cooldowns in the game. However, they still possess the DPS of a pure DPS class. I'm glad some people just can't admit there is an issue with this.
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