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Elyx
11.11.2012 , 05:18 PM | #5
In relation to your ideas, I don't think it's a bad idea to brainstorm. I like some of them quite a bit. but thinking on what you have up there...

#1/#2 - changing Dist to internal AND increasing it's crit damage is probably overkill. people would simply spam that and nothing else....it's useability coupled with the small-ish force cost would trump anything else we have in game. i think the issue is that it's our staple, as well as a critical proc creating ability. It already has a ton of useful items tagged to it that make it important in any rotation (that and its simply fun to cast! ).

but all those increases would turn it into the ONLY skill we would need. my Dist is already hitting for huge amounts. If it passed Turbulence....at that point we just killed our tree topping ability (which BTW is already internal and autocrits when played appropriately). I think that turning it into an internal ability may be enough. the other option I like is to increase the damage of the secondary proc on TM. up it from 30% to 50 or 60%.

#3 I like. simple and easy. more motivation to stay in place (when we can) and do more damage.

#4 not a huge fan of, solely for the reason that they would have to do something like increase the CD to compensate, and Im not a big fan of increasing CD's. messing with CD's can really mess up a rotation. an extra 3 seconds could easily mean we have downtime, or simply spamming Dist more often (which we don't need). plus, an increase on it's CC affects it EVERY time we cast, not only in the sub-30 range.

only conjecturing here...but either way, im not a fan of increased CD's. better to simply boost it's damage on sub 30 targets, and thats a simple addition to any talent in the tree. that in addition to the increased proc chance on #1 above would probably work.

really, we don't need a huge damage boost in raw damage. our biggest issue is flexibility in mobile environments not allowing us to bring our full potential to bear. In addition to the increased proc on TW, here's a few other ideas to help that flexibility (and help out on PvP too):

1) Make Psychic Projection also allow for Tk on the move, and increase the time frame it's up by a few seconds(2-3). this proc always seems to be just a bit too short to fully take advantage of it, especially when your being hit allot and cast times are a bit longer on your other skills. this would allow more movement along with a few fast channel to apply steady damage while on the move. It can still be interrupted, so it's not guaranteed. but in PvP it would be a huge help. The extra few seconds allows for more versatility....like if you have to run around some obstacles to get your target into view, or if you get stunned just as it procs.

2) Add Turbulence to Telekinetic Momentum. this would give us a single target high damage skill as an alternative to TW with this skill. it would give us a use for telekinetic momentum in times when situations don't allow us to use an AoE, and it adds another skill to the bag of tools the PvP player could use on the run effectively if needed.

Most your other ideas are interesting, but just different variations on adding damage to attacks. My ideas also increase flexibility, but retain what I think is the essence of the telekinetic tree...burst and AoE damage.
"I just hit 50 and finished my class storyline, but I still haven't been able to decide which AC to choose. Leveling solo as a warrior wasn't difficult, so I kept putting off the decision.
Anyone else having the same problem? "~ lagerhat - And who says warriors are broke?