Thread: fix sin tanks
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wetslampigduex's Avatar

11.07.2012 , 11:35 AM | #11
Quote: Originally Posted by KeyboardNinja View Post
The 1.3 changes were a nerf, but only because assassin/shadow tanks were so over-powered prior to the patch. I have the numbers to back it up; assassin/shadow tanks were vastly beyond the other two tanks in terms of overall survivability. The nerf brought them back into line.

The self-heal is a lot better than you think it is. As for those 6k hits… Technically, TFB HM has the following damage profile:
  • Tentacle Slap – 800 (very frequent)
  • Tentacle Slam – 7.8k (infrequent)
  • Monsterous Swipe – 2k (moderately frequent)
  • Phasic Spittle – 8.5k (infrequent; so much so as to be negated by a cooldown)

I see nothing in there that really concerns me. The slam is the worst offender, but it happens with sufficient infrequency that it's not really cause for alarm. TFB HM is actually a very low damage boss if you're doing it right, not unlike all of the other bosses in current content. Fun fact: bosses in Nightmare KP hit harder than anything in HM EC/TFB by nearly 40%.
Have to agree with the Ninja here... Jarg and Sorno NiM there is/seems to be more dmg than any other fight in the game, but it is purely a tank and spank fight where as the newer ops are much more mechanics based