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truchaos's Avatar

11.07.2012 , 09:45 AM | #30
We all know how fun deadlocked Voidstars are: Two teams lolsmashing each other at the first doors for the entire warzone... getting no where and accomplishing nothing beyond ego-padded numbers.

That is exactly what a simple arena team deathmatch warzone would be like. But that is so much fun.... right?

The only way that a 'deathmatch' style warzone would works is if the map itself was an extensive, multi-tiered maze style layout with traps/pits/ramps/hazards. Basically taking the Huttball map and combining it with Voidstar's multi-point spawns (depending on where you are slain in the map) and amplifying the map size to that of Novare Coast or Civil War. You could even theme it around a minotaur-esque type maze using the Esh-kha race and Belsavis as the world-setting.

Two teams enter the maze and the team with the most total combined medals (healing/damage/kills/protection/damage taken/etc) at the end of the countdown wins.

The only downside with this is that you most likely wouldn't be seeing the massive ego-bloating numbers on the scoreboard at the end of the match (which seems to be the only thing that most calling for a deathmatch style warzone want) because people would have to hunt/chase/EARN their medals.
There are circumstances in which you can destroy an enemy, without loss to your own, and yet the victory may still be his. In all situations, you must first decide on the nature of victory, and then take steps to secure it. Avoid the instinct of fight first and think later.