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CthulhuRyleh
11.07.2012 , 08:42 AM | #4
I disagree with you when there's no potential to craft something new, I enjoy having to RE something a dozen times (usually more) and getting a dozen different stats on the weapon. That way I can use the exact stats that I want, when I eventually get them, this works very well for me.
I like your idea of a "cook" (lack of better words) skill, although just like cooking in......that other game.......it should be a free skill that anyone can take or not bother with. It should not give bonus's like stims cause that would make biochem loose some of it's usefulness, although some other type of bonus would be fun.