View Single Post

JackNader's Avatar

11.06.2012 , 01:19 AM | #7
Yeh, it's not quite that simple. You have to keep in mind that the time to kill is decreasing with every patch. This last patch definitely made the stunlocking issue worse by "increasing' the duration that you can be stunned for. Pre 1.4 was not quite as bad but still very bad. Everyone can relate to having 4 - 5 guys beat on them only to watch their full resolve bar melt away while they stood in the spawn area. The resolve system is and has always been broken and it's only going to get worse.

The current system does not punish players for completely filling a resolve bar. What is the point of achieving full resolve if it ..
A) does not remove all movement impairing effects off of you and
B) Still allows you to be rooted or slowed once free of the stun.

We all know the answer to this...

Then there is the current lame stun break mechanic where you are basically encouraged to allow players to beat on you until you are at full resolve. Even then, provided that you survived, you can still be rooted and slowed to an extent that renders the break utterly worthless.

The changes I proposed address all of these issues. They punish players who spam their stuns off cooldown and encourage a more tactical use of them. Also the new root break mechanic would become an extremely useful tools. It would in fact alter this game to such an extent that individual SKILL would prevail over the current gangking mentality. It would even strip away some of the pre-made glory because you will no longer be able to gank a target, keeping them perma stunned while you and your buddies beat on them. 5 seconds of stun is all you will get before the effects end.