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Journeyer's Avatar

11.05.2012 , 12:48 PM | #1
I'd like to both suggest, and also collect some ideas in this thread, if you guys would indulge me.
After seeing half of my weekly Ops group "take a break" because "endgame is a bit thin" and discovering that all of the Ops groups in my guild are in the same boat...and many guilds across the mega-server are in the same ocean... I started thinking about the problem in a kind of meta way.

What do I do when I get off from work? Write computer games? Make stuff in Photoshop? Read books? Hang out with friends? Build things? Yes to all. And for a few hours on several evenings per week, I play Swtor.

So, what does my Lvl 50 Jedi Shadow do when he has down time? I mean, the guy has been given the title of Master by the council. He's in Campaign gear, working on Terror from Beyond now. But what else? Is his only purpose condensed down to a couple of hours of challenging raid content each week? Why does this Jedi Master seem to live on the Republic Fleet? Why doesn't he seem to have any kind of duties or responsibilities at all whatsoever from the Jedi Council? Does "Master" actually mean anything in the game?

I propose that Bioware develop an extra layer of statistics. This is a reasonable request because it essentially already happens every couple of months. But this layer of statistics would not simply be a new set of gear to obtain. It would exist in addition.

The concept is already well-established in role-playing games. In many, such as Kotor, statistics are not determined solely by the outfit one puts on in the morning. There's a set of "slots," as it were, for stats applied directly onto the character. This is *kind of* in TOR, via a few 1% buffs in the skill tree, but I'd argue that if there's room to keep bumping armor levels up, then why not this?

The trade-off would be that in order to gain those sorts of stats, you might engage in any manner of side activities that BW feels like doing to extend the game. Could be bounty quests, missions from the council, training exercises with get the idea. Just things that work sort of like the daily missions, only that have something to do with who my character is. Things that carry a bit of "what do I feel like doing."

Best part, balance-wise, is that for PvP, you can simply turn that "set" of stats off. So, no complaints from the PvPers that they now have to PvE to gain personal stats. Contrast that with armor, where every time a new PvE set rolls out, Bioware has to struggle with making sure PvE armor is not too optimal in PvP and vice-versa.

The addition of, essentially, careers to the game would give players a reason to step back onto other worlds, meet up with up-and-coming players, expand their characters, and gain a bit more "Star Wars" rather than "monster of the month."

What do we think?
I make useful, game-expanding suggestions.
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