I hear alot of attempts justification in this thread. Alot of for lack of better term ********. So let me ask you this... why aren't you group queuing in the ranked warzones, why are those not enough for the group PVP oriented? Oh right. They are too hard.. 9 out of 10 of you get your butts kicked. Its much easier to queue up, face pugs, and justify it on the forums instead of following your own advice and actually getting better.
Take of your rage cap for a moment and try to understand some logic here. Ranked takes 8 people per side, 16 in total. Normal takes 1-4 people, making up 7-8 per side, 14-16 total. Thus, for someone to play ranked, they must get and maintain 7 other people, and have someone else do the same on the other team. It stands to reason, that ranked is less likely to pop because -exactly- 16 (8 and 8) people need to be available and in the queue.
Now, as people love to tell me, we all have lives. When we log on to play, 8 players is harder to maintain then 4. When we have 8, we form up and queue for ranked. We may or may not get a pop, and after while we then also queue for normal. The time frame that we can maintain 8 is a lot lower than the time frame someone else can maintain 2-4.
PVP populations are small because the CC/Resolve continues to be broken. This is not Star Wars but Stun Wars. Premade vs Pug groupings furthure amplify the damage by creating the feeling that players have no ability to actually fight back, stun/stun/dead. So what do they end up doing? They do what you yourselves have done... find something easier to do. Why should pugs be punching bags for an inflated ego PVP population.. when most of you have run from actual organized group PVP for the very same reason?
Your obvious rage cap continues to be on. You continue to assume players in "premades" can't handle ranked, not that it is slow to pop, it may be bugged, or they can't field 8 people 100% of the time. Notice in normal, nothing stops a solo player from joining a match, they simply have odds stacked against them. In ranked, you -can not- queue with less than 8.
Also, if you're feeling like nothing more than a punching bag 90% of the time, I suggest the issue lies within yourself. Even as a PuG, I feel capable of having some sort of impact 90% of the time.
I get though that this will not change any of your minds, hell.. most of you already know what you are doing is not going to work in the long term, F2P will change nothing if players continue to have no reason to queue up. So keep reaching for those low hanging fruit for as long as Bioware lets you, the rest of us will try to fix the game until we get bored of that as well.. but lets not kid ourselves.. you aren't trying to get any better then those pug players you keep screaming should "L2P". So pot meet kettle for real.
The problem isn't with a more level playing field, the problem comes down to solo-players in this forum wanting to exclude those who have friends. Matchmaking (with a proper population, see cross-server queuing) that tried to even the field would be fine. A PuG only queue would not be.
Secondly, teaming up is part of the learning to play experience. There are multiple levels of game play, all of which contribute to being a good player. ToR pvp is team oriented, so if player A has learned to play on a team, they are better than player B who has not. It is a simple concept.
People continue to call into question my abilities. I'll freely admit I am not a great duelist. My reflexes aren't the fastest, I forget my consumables often, etc... However, on a team I'm adept at watching other's health. I'm very good at situational awareness, and it's easy for me to predict what the enemy team will do. I'm often half way to the other node/door when the INC call goes out. I also work well with a follow dps, focusing fire, watching (or predicting) when they will Stun vs. Mezz, etc...
In the strive to get better, I'm working on my 1 vs 1 capabilities, both in duels and in wz's. Now then, someone answer my question:
Why is it so difficult to form your own team?