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SammuelSK
11.04.2012 , 02:14 PM | #339
Quote: Originally Posted by Doomsdaycomes View Post
Second is population limits. Currently, most server's populations can't handle a split queue like that. Both Solo queue'rs and team players would suffer from extended queue times. I've seen people here say things like "so premades have longer waits? idc, I've got my solo queue." Well talk about the pot calling the kettle black. Not giving a **** about other people's wait times so you can be a 1 vs 1 Hero in Pug Wars is pretty damn low.
I hear alot of attempts justification in this thread. Alot of for lack of better term ********. So let me ask you this... why aren't you group queuing in the ranked warzones, why are those not enough for the group PVP oriented? Oh right. They are too hard.. 9 out of 10 of you get your butts kicked. Its much easier to queue up, face pugs, and justify it on the forums instead of following your own advice and actually getting better.

PVP populations are small because the CC/Resolve continues to be broken. This is not Star Wars but Stun Wars. Premade vs Pug groupings furthure amplify the damage by creating the feeling that players have no ability to actually fight back, stun/stun/dead. So what do they end up doing? They do what you yourselves have done... find something easier to do. Why should pugs be punching bags for an inflated ego PVP population.. when most of you have run from actual organized group PVP for the very same reason?

I get though that this will not change any of your minds, hell.. most of you already know what you are doing is not going to work in the long term, F2P will change nothing if players continue to have no reason to queue up. So keep reaching for those low hanging fruit for as long as Bioware lets you, the rest of us will try to fix the game until we get bored of that as well.. but lets not kid ourselves.. you aren't trying to get any better then those pug players you keep screaming should "L2P". So pot meet kettle for real.
Originally Posted by GeorgZoeller
We have very measurable statistics that tell us if people lose a certain number of Warzones in a row being stun locked by a team of Operatives, then that might be part of that, and they will be not as likely to re-subscribe.