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Presbytier
11.01.2012 , 09:40 PM | #26
Quote: Originally Posted by Korusus View Post
I just listened to that interview and that answer is frightening. I don't want all the classes to culminate into one Avenger's style storyline. I can't think of anything that would make me abandon this game faster. I love the fact that each class has its own storyline. I hate the idea that they would have spent so much time and resources encouraging players to roll so many alts to experience so many new storylines only to pull the rug out from under them. It's already almost impossible to play through the same side quests for the 2nd+ time for each faction just to experience the stories, can you imagine trying to take all 8 classes through the same storyline? BORING. That's why I hate the way Makeb sounds, I hate the implication of what Makeb means for the future of class quests, and I hate the fact that BioWare won't even use the word "class storylines" anymore and that a year has gone by without any mention of continuing the story whatsoever.

How about that question Mr. Lead Writer (who I do believe is talented and means well), will we get new class storylines or has BioWare abandoned them completely, and will you be honest about it and tell us?
Continuing to develop class specific stories I think would be impossible without taking two or more years to develop them into a proper expansion. That being said i have no issue with the group "Avengers" style of story quests. I think tying more of the stories together is a good idea and would save them on development costs. We should be careful not ask for the moon here; they are short on devs and i don't want to give EA anymore reason to shrink it further. No other MMORPG comes even close to the scope SWTOR went to to develop story, so i can forgive them if they feel it necessary to tighten it up a bit and combine the story; frankly this game need more group centered content.
"Being a Jedi will involve making such life and death choices. You'll have to face terrible ordeals. It is very easy to become trapped into a corner with nowhere to go."―Ulic Qel-Droma