Hi everyone! I talked to Austin Peckenpaugh (Senior Designer) about Commandos and Mercenaries and their situation in PvP right now, and he had this to say:
I think it's fair to say that Mercenaries and Commandos have escape issues. Admittedly, they can be very hard to catch when used correctly to hug corners, but a lot of that "escapability" falls aside when attacked by multiple melee enemies, at which point they just aren't quite tough enough to sustain without further escapes. We have plans for the future that should give Mercenaries and Commandos better escapes in PvP.
Dear Austin Peckenpaugh. If you ever actually played the AC in PvP,
(something you clearly have not
You would know the issue is not just against multiple enemies but a singel "mele" enemy that can shut
down the DPS on this class to easy.ALSO
DPS wise gunnery/arsenal is far weaker because of this.
Having a escape is fine but a gunnery commando cant kill enyone with hammershot alone,because a mele/powerteck etc will be on you in a second anyways.