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Jadescythe
10.30.2012 , 12:34 PM | #8
Quote: Originally Posted by Kegparty View Post
Not needed yes but think about all those times at a turret when you can just /stuck and then take the speeder down to the other one. Even if you are in position it seems to cut valuable seconds off a transition of a group.
The real problems are Huttball, where people do it to stop scores and Voidstar where people do it because their team has been left behind while the other team is across the bridge. ACW can have some problems as well if you have both side turrets.

I'm just saying that the only reason you would need to do this is if your team is failing anyway and i don't think using it will completely turn the tide in most cases. I still agree that something needs to be done (5 second timer to respawn when used maybe?).
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