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SgtKlavier
10.27.2012 , 08:50 PM | #27
Quote:
So most of the good research ive read says that def is hard capped at 30%(now im seeing 25%?) and shield/absorb at 50%. which means that if you go past those %'s you get no to very little gain.

This is where people screw up, the numbers on your character sheet are not the same as those hard cap numbers people are talking about.

Say your character sheet says you have 52% shield chance, if you mouse over it youll see it broken down into where you are getting that shield chance from. The line that says "Shield Rating" is the number youre looking for, once that goes over 50% (which is impossible to do right now) you dont want to put anyomore into shields. The shield chance you get from "Kills/Buffs" or "Shield Generator" does not count towards that hard cap.
Your analysis is correct, but when considering ratings you really don't want to be anywhere near the point where you are generating 30% or 50% from rating alone. The hard cap is an absolute value that requires an infinite amount of rating to produce the max percentage. The confusion comes in when, as you say, people mix up the hard cap from rating with the suggested value on your character sheet. It's interesting how the guideline total value for defense on a jugg, for example, is around 30% while the max percentage from rating is also 30%; not sure if this was planned or it just turned out that way.