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Synavix
10.25.2012 , 07:42 AM | #5
The way that Phase 3 works is that every every time you are hit by the bosses Phasic Spit, your aggro is cleared. The boss himself, however, maintains a steady and constant aggro table aside from that mechanic, so it can be predicted to some degree and taken advantage of.

I'm assuming you have your raid spread out on platforms so that no spit every does splash damage to anyone except the intended target. If not, that's your easiest fix.

After that, you need to have your tanks taunt swapping, as previously stated. One thing to be careful of is that it *is* a relatively long burn, so you do not want to be overlapping your taunt durations. Tanks should always be watching their target-of-target as well, so that they never taunt off when it the boss is on the other tank. Only taunt when it is their turn and the boss turns to a DPS/healer. Always wait for the previous one to fall off before having the next tank taunt. Healing priority should always go to the tanks first, then your highest 2 threat DPS. The reason for this is that the lowest threat DPS and healers should only pull once, maybe twice on the boss before he dies, and thus only require a single heal or HoT to survive 2 spits.

Threat is significantly more complicated than this, but if you *assume* everyone is pulling the same threat/DPS, a simplified rundown of this phase would look like:

Tank 1 is hit (taunt duration)
Tank 2 is hit (taunt duration)
Tank 1 is hit (mass taunt duration)
Tank 2 is hit (mass taunt duration)
Tank 1 is hit (taunt duration)
Tank 2 is hit (taunt duration)
Healer 1 is hit once
Healer 2 is hit once
Tank 1 is hit (taunt duration)
DPS 1 is hit once
Tank 2 is hit (taunt duration)
DPS 2 is hit once
DPS 3 is hit once
Tank 1 is hit (taunt duration)
Tank 2 is hit (taunt duration)
DPS 4 is hit once
Repeat.

Keep in mind that is a simplified rotation. In reality, certain DPS will be overtaking the healers threat repeatedly, as well as other DPS' threat. This is the reason for the healing priority. Tanks always need to be healed up first and foremost. The longer they stay alive to taunt, and pop cooldowns (very important), the longer you have. Once they're down, it's a matter of dragging out your wipe long enough to get the kill. Your highest threat DPS will probably get hit 2-3 times for every 1 time your healers or lowest DPS get hit, so they need heals the second most...just enough to allow them to take a 10-15k hit, then back on the tanks. With the exception of tanks, no one should ever take a consecutive hit, and should not take a second hit for another 30 seconds or so (two sets of taunts + ~6 seconds of hits on other DPS), if not longer once mass taunts are back off cooldown (if the boss is not dead).