Thread: Tanking in 1.5
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CharlieBrown's Avatar

10.17.2012 , 09:09 PM | #5
Quote: Originally Posted by Chaori View Post
Dread Guard Relic of Ephemeral Mending - Equip: Healing an ally has a 50% chance to restore an additional 505 health over 3 seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing effects.

^ This one? I have never even considered using a healing relic.. It's heal effect would be based on our Willpower right?
I'm not sure if it would benefit from willpower, what I do know is that it procs off the dark charge and force lightning heals.

I'd say the absorb relic is a given and I prefer the PVP +defense relic for the 2nd slot. More total mitigation points.
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