Dread Guard Relic of Ephemeral Mending
proc heal trinket
proc absorb trinket
- Equip: Healing an ally has a 50% chance to restore an additional 505 health over 3 seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing effects.
^ This one? I have never even considered using a healing relic.. It's heal effect would be based on our Willpower right?