I came in to post this.
Where is the disconnect between game development and fun?
Gear grinds and walls do not encourage fun, but every MMO seems to have the notion to put more of this **** in.
Competition and parity is fun. player skill vs player skill is fun.
Having to grind out losses upon losses in bad gear and not being on par competitively is not fun, and I have a secret to tell you all- its not fun once you get all the gear and are stomping the players you used to be either.
competition is fun. lets have that.
I agree with your sentiment...But lets keep this positive. This op's thread started a wicked cool idea and I would rather not see it degrade into a gear gap/Bad design discussiion. Please, and thanks.