Random number generator for reverse engineering flaky
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10.15.2012 , 03:33 PM |
As many others have explained in more complicated terms, I feel it is perception. The times we have to RE an item 32 times stand out in our memory far more than the times we got it on the 1st or 2nd try.
All that to say, in the hope of improving perception, I would gladly do away with the latter, to avoid the former. Just get rid of RNG completely and make it a finite number. Green -> Blue = you have to craft/RE 5, every time. Blue -> Purple = you have to craft 10, every time. And you always get your schem on the 5th or 10th try respectively. I could live with that.
What we don't understand, we can make mean anything.
Hyperspace Cannon -> Drooga's -> The Harbinger