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Oggthebase
10.15.2012 , 02:04 AM | #7
As Rabenschwinge wrote above me, the voiced dialogues do imply a certain mindset / personality, but it's fun to work within these limitations.

I've told this a few times already in this forum, but when I started my bounty hunter I wanted him to be a cold and ruthless professional, and chose my dialogues with that personality in mind. But as the story progressed, I the player got more attached to Mako and Blizz and decided to alter my character so that he too would like them more than he did initially. So the cold manhunter gradually became more human and compassionate. Which is also fitting for a character growth with a story spanning many many years from the Great Hunt to the open war between the Old Republic and the Empire.