The point is that you don't get to do anything. You can't harrass the 2 or 3, escape them, delay them, use your own heals/defenses to survive long enough for reinforcements (coming 10 seconds later?), hurt one of them or otherwise actually play the game. You get to watch the respawn button pop up. There's a small amount of skill involved with timing the ccs to keep your character locked up for 8 seconds or so (no, not really - a few classes can do it solo) but basically there's no skill on either side of the fight, assuming your anti-cc button is on cooldown... if it isn't there's a small amount of skill but if they're any good you will have to watch your resolve bar fill up while being cc'd and by that time, with no way to defend yourself, you will probably be dead or as good as dead anyways when you hit your anti-cc button.
The current mechanics of the stun/resolve system are FUBAR.
When its possible for a couple of friends to band together in a warzone and camp a respawn site and actually prevent people from even having a chance to play their character in that warzone, it's FUBAR, plain and simple.
As the title says "Stun Wars, the Frozen Republic" is very appropriate.