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Eillack
10.10.2012 , 06:32 AM | #34
Quote: Originally Posted by TheronFett View Post
You have 4 unnecessary steps.

1) Remove gear-based PvP.

The end. This pretty much solves all of the other issues you listed. PvP doesn't need to be a completely separate gear grind. It's just another MMO time sink that forces players who want to enjoy both aspects of the game to grind out another set of gear.

Allow players to use whatever moddable shell they want, and have armorings/mods available for purchase so that players can customize stats to their liking with reasonable thresholds in mind. Tanks should be able to mod for higher HP, while DPS should be able to mod for higher damage. Put Alacrity stats on healer gear so that it actually means something.

Keep the token system for unique PvP moddable armor shells for aesthetics only! Level the playing field.
This for the most part.

Although I'm usually in the top 3 healers each WZ I'm in so I don't have that much of a problem until the entire enemy team is on me haha. And I'm only in 1 WH / full BM. But yeah, my alts who'll get rectuit Mk-II are going to have a crap time until the BM grind all over again....
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Quote: Originally Posted by BruceMaclean View Post
..I think it's ultimately our fault for not communicating enough.