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Dragonbgone
10.10.2012 , 12:10 AM | #5
The key is understanding how threat works.

The problem is that every point of healing a healer does equates to 1 point of threat. Now, this isn't usually a problem because every point of damage a tank does produces 2 points of threat from stance (with a 2.5 modifier from high threat abilities). Our scoundrel healer can crit for about 7k on underworld medicine. This would mean the tank has to do roughly 3.5k damage to stay even with threat generation. The Terror however has a -75% damage buff from damage done directly to him. This would mean that in order to match the healer's threat generation your tank would have to do close to 14k damage per healer crit and 8k damage per non-crit heal. Your tank would have to do roughly 4.33k dps to keep up with a healer's threat generation ((7k*.4(crit chance)+4k*6(non-crit chance))/2=5.2k (average heal)/2.4(cast time of underworld medicine)=1.08k HPS threat.
Our healer would be gaining 1.08k threat per second (with just using underworld medicine). This would mean your tank would have to do 2.17k DPS (1.08*4(-.75 damage boss debuff)/2(threat generation bonus from stance)).

Now my tanks can't do 2.17k DPS. If yours can, that's awesome. Otherwise this is a nice little tip:

We would have our tanks guard our healers as soon as we start getting sucked into the hypergate. Once that happens the healer who has the guard of the tank whom is picking up the boss first should be the only person healing until the tanks swap. Once the tanks swap both healers can heal and not have problems.
Here's the math:
Healer 1 would generate 1.08k Threat per second(tps).
Guard would reduce the amount of threat the healer generates by 25% (healer now only generates .81k tps)
Let's say the healer pulls off of the tank at 5 seconds
Threat generated by the healer at that time would be 4.05k threat
By single taunting off of the healer the tank would be put up to 5.27k threat
healer then uses his/her threat drop and is reduced to 3.04k threat
The scream would come around that time, so the second tank would taunt off and be put up to 6.9k threat.

6.9k threat is without adding in the threat generated by the first tank's attack after taunting off the healer.

So the idea is this: let your healers burst heal until they pull off the tank. Then have the tank taunt and be put 130% threat above the healer. The healers then both drop threat. This will put the current tank at about 2.23k more threat than the healers. The second tank then taunts once scream is casting and boom, 130% more threat than the current tank, who was roughly 2.23k threat above the healers.
Have your healers use their threat drops as soon as they're off cooldown after that first healer pulls aggro off the tank and the tank taunts off. (You NEVER want to use your threat reduction move when you have aggro! this will just give the tank less threat when he taunts off and will NEVER give the tank back aggro)

That's how we do it, it worked to fix our threat problems. If it works for you, great! If not, then I hope you find a better way so we can use it too! GL!
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