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dominius's Avatar

10.09.2012 , 04:15 PM | #4
Our solution to this was just having the tanks taunt back and forth at the beginning of phase 2 so the healers didn't get agro. Tank #1 can use his taunt then his AoE taunt and then Tank #2 can do the same. Then Tank #1 taunts back in time for the acid spit and scream. That gives you 30 seconds of chain taunting at which point both tanks should have enough threat from taunts/attacks to make it no longer an issue.
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