Better idea: NORMALIZE ALL HEALTH AND DAMAGE STATS ACROSS THE BOARD WHEN ENTERING A WARZONE OR ENGAGING A PLAYER IN WORLD COMBAT, MAKING THEM IMMUNE/INVISIBLE TO NPCs
Let the playing field BE EVEN WOOO!!!! Who's with meh!?!?? Oh, right... you people... want a "reason" to bash heads other than the sheer entertainment value -_-
Doesn't work that way anymore. You're living in 2012 soon to be 2013, not 1996-2004.
The genre that was all about this stuff is now about unlocks, and achievements. From the small social games you play on your smart-phone, to the consoles and PC. Counterstrike with all its glory has nothing in terms of popularity in comparison to that poor-excuse for a FPS Call of Duty.
Once you accept that progression will always define the modern game you can then focus on how you mitigate progression, not remove it (because no EA title will ever do that). Rewarding consumables on loss is a huge step towards mitigating progression onboard the TOR-tanic.
All these bolster-systems people are asking for, or the free Battlemaster handouts people are hoping for are not going to solve the huge discrepancy of Warzone consumables. The Warzone medpack and adrenal give an enormous advantage to to the fully WH-geared players. The seismic grenades are the cherry and icing on top. The advantage they give is bigger than the gear gap between an un-optimized WH character and a recruit.
Only the baddies of PvP haven't realized this yet. Anyone whose decent generally doesn't care to set the record straight with most of these forum whiners because most of the people they face are
people who use Warzone consumables..If you PUG regular warzones, it is easy to tell based off of HP, and how they react to damage within minutes of the game, whether or not they're an easy kill because they don't have or won't use Warzone consumables.